About me

From Clay to Code. I’m a Product & Interaction Designer exploring intuitive, playful interactions across AI, mobile, and emerging interfaces.

About me

From Clay to Code. I’m a Product & Interaction Designer exploring intuitive, playful interactions across AI, mobile, and emerging interfaces.

Manifesto

My work sits between product design, interaction design, and prototyping. I’m especially drawn to moments where new technologies create unfamiliar ways of interacting, whether through AI, voice, gesture, motion, or spatial interfaces. I use design and code to turn those possibilities into functional experiences that people can actually try, understand, and respond to. My approach comes from a path I think of as Clay to Code. Before interaction design, I studied ceramics. Working with clay taught me to think through material, form, touch, and feedback, to notice how even small physical qualities can shape the way someone understands an object. That way of thinking still influences how I design digital products today.

I’m interested in making technology feel less abstract and more human: interfaces that respond clearly, interactions that feel natural, and digital experiences that carry some sense of presence and tactility. I’ve worked across interaction design, prototyping, and visual systems at BMW Group Designworks and Random Studio, and I continue to explore emerging interaction patterns through independent projects across AI, mobile, computer vision, and spatial computing. Whether I’m designing a product flow or building a prototype, I like to make early, test through interaction, and use what I learn to shape the next decision.