Prototype.

Feel.

Refine.

Prototype.

Feel.

Refine.

Prototype.

Feel.

Refine.

Interaction design and prototyping across digital mobility and future transportation experiences at Designworks, a BMW Group company.

[Role]

Interaction Designer Intern

[Duration]

Feb — Jul 2024

[Location]

Munich, Germany

Interaction Design

Motion & Behavior

Prototyping

01 / Selected Work

BMW Configurator

Making digital configuration feel like a brand experience.

The new BMW configurator reimagined how customers explore and personalize a vehicle through an immersive 3D experience across desktop and mobile.

What I learned
I learned how small interaction details can turn a complex product flow into a more intuitive brand experience.

My contribution

Interaction design · prototyping · UI behavior

02 / Selected Work

The Stellar Jet

Reimagining interaction for a new kind of air travel.

Designworks developed exterior, interior, and interaction concepts for Sirius Aviation’s hydrogen-electric VTOL, with the goal of making a compact flight experience feel more active, engaging, and sensory.

What I learned
I learned how interaction principles shift when the interface becomes spatial, physical, and embedded in a new mobility context.

My contribution

Interaction exploration · experience concepts · prototyping

03 / What connected the work

How should an interface behave when the experience extends beyond the screen?

It was the participation it created. Sphere Drop taught me that embodied interaction works best when the technology becomes quiet enough for people to focus on each other and the experience around it.

Digital product
BMW Configurator
Interaction had to make a complex configuration process feel effortless and emotionally engaging.
Future mobility
Sirius Jet
Interaction had to work within physical, spatial, and technical constraints.
What I learned
I used prototypes to turn static concepts into behaviors that could be felt, tested, and refined.

All Works