Gather
Route.

Gather Route.

Gather
Route.

What if planning a trip could feel like the journey itself? By combining AR with a physical map, GatherRoute transforms travel planning from a screen-based task into a shared spatial experience of connection and imagination.

AR prototyping

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system design

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UI/UX

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spatial computing

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Scope

AR Experience Design

Role

UX/UI & Interaction Designer (Team)

Duration

7 weeks

Year

2025

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Background

(01)

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Background

(01)

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Background

(01)

Why Focus on Family Travel?

Why Focus on Family Travel?

Families often struggle to plan trips collaboratively across generations. Digital tools tend to isolate decision-making instead of creating shared excitement. Gather Route reimagines travel planning as a playful, ritual-like experience using AR glasses and a tangible map, making collective exploration intuitive and emotional.

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User Interview & Insight

(02)

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User Interview & Insight

(02)

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User Interview & Insight

(02)

Understanding how collaboration breaks down

Understanding how collaboration breaks down

Planning with family means balancing many perspectives from grandparents to teenagers. It’s often where communication gaps and planning stress appear most clearly. Focusing on a family group highlights how GatherRoute can turn those challenges into opportunities for connection.

Conducted interviews with multi-generational families about how they plan travel.

  • Observed that time coordination, device gaps, and decision fatigue often cause tension.

  • Found that families wanted more visual and participatory ways to imagine destinations together.

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Problem Definition

(03)

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Problem Definition

(03)

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Problem Definition

(03)

Planning travel often feels fragmented and individual, rather than shared and inspiring.

Families use different devices, have varying tech familiarity, and rarely visualize travel together in real time.

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The Goal

(04)

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The Goal

(04)

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The Goal

(04)

To turn travel planning into a shared, interactive experience that sparks anticipation and connection.

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Ideation & Decision-Making Process

(05)

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Ideation & Decision-Making Process

(05)

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Ideation & Decision-Making Process

(05)

Seeing plans come to life in shared space

Seeing plans come to life in shared space

I explored several possible interaction frameworks from a mobile-only experience to tabletop projection and AR glasses. After testing early prototypes, I found AR provided the most natural shared perspective: everyone could see the same virtual content anchored in the same physical space.

Decision factors:

  • AR allowed intuitive gestures (circle, check, zoom) for collaboration.

  • It merged digital discovery with physical interaction, ideal for families gathered around one table.

  • Created emotional engagement through ritual-like gestures and spatial presence.

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Interaction Flow

(06)

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Interaction Flow

(06)

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Interaction Flow

(06)

How people plan together through AR

How people plan together through AR

The interaction begins when users scan the physical map through their AR glasses. Each family member explores destinations, adds bookmarks, and visualizes routes together in shared space.
They can drag and rearrange locations to build daily itineraries, estimate time and cost, and view the plan as a living overview that everyone can understand at a glance.

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Outcome

(07)

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Outcome

(07)

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Outcome

(07)

From scanning to planning

From scanning to planning

The final prototype demonstrates how GatherRoute integrates the full planning experience through AR glasses and physical map. Users can scan travel tickets to start their trip context, add bookmarks for places of interest, browse Airbnb stays, and organize daily routes directly on a physical map. Each step builds a cohesive, visual journey, transforming planning into a shared, spatial story that everyone can see and shape together.

Scan tickets to anchor trip data

Scan tickets to anchor trip data

Scan tickets to anchor trip data

Add bookmarks for destinations

Add bookmarks for destinations

Add bookmarks for destinations

Explore Airbnbs near selected spots

Explore Airbnbs near selected spots

Explore Airbnbs near selected spots

Plan routes across days

Plan routes across days

Plan routes across days

View travel details such as cost, time, and schedule

View travel details such as cost, time, and schedule

View travel details such as cost, time, and schedule

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Impact & Reflection

(08)

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Impact & Reflection

(08)

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Impact & Reflection

(08)

What I learned

What I learned

  • Transformed an isolating process (individual trip planning) into a collaborative experience.

  • Encouraged cross-generational participation through intuitive AR gestures and shared view.

  • Demonstrated how AR spatial interfaces can enhance emotional connection and reduce decision fatigue.

Through Gather Route, I learned how designing for shared emotion is as critical as designing for function.
AR provided a way to make planning tactile and social, but also revealed challenges such as gesture calibration, interface accessibility, and comfort across generations.

Next, I plan to expand this project into “ambient AR planning systems”, exploring cross-device collaboration between mobile, tablet, and AR glasses to support hybrid group experiences.

Designing moments that bridge the digital and physical, where technology feels human and imagination feels real.

I’d love to connect and create something meaningful together.

Yuna Kim © 2025 All rights reserved

Designing moments that bridge the digital and physical, where technology feels human and imagination feels real.

I’d love to connect and create something meaningful together.

Yuna Kim © 2025 All rights reserved

Designing moments that bridge the digital and physical, where technology feels human and imagination feels real.

I’d love to connect and create something meaningful together.

Yuna Kim © 2025 All rights reserved